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The Console class can be used to create a simple logger with configurable output streams and can be accessed using either require('node:console').Console or console.Console (or their destructured counterparts):

new Console(stdout, stderr?, ignoreErrors?): Console
new Console(options): Console
Attributes
options:Object
ignoreErrors?:boolean
Ignore errors when writing to the underlying streams. Default: true.
colorMode?:boolean | string
Set color support for this Console instance. Setting to true enables coloring while inspecting values. Setting to false disables coloring while inspecting values. Setting to 'auto' makes color support depend on the value of the isTTY property and the value returned by getColorDepth() on the respective stream. This option can not be used, if inspectOptions.colors is set as well. Default: 'auto'.
inspectOptions:Object | Map
Specifies options that are passed along to util.inspect(). Can be an options object or, if different options for stdout and stderr are desired, a Map from stream objects to options.
groupIndentation?:number
Set group indentation. Default: 2.

Creates a new Console with one or two writable stream instances. stdout is a writable stream to print log or info output. stderr is used for warning or error output. If stderr is not provided, stdout is used for stderr.

import { createWriteStream } from 'node:fs';
import { Console } from 'node:console';
// Alternatively
// const { Console } = console;

const output = createWriteStream('./stdout.log');
const errorOutput = createWriteStream('./stderr.log');
// Custom simple logger
const logger = new Console({ stdout: output, stderr: errorOutput });
// use it like console
const count = 5;
logger.log('count: %d', count);
// In stdout.log: count 5
const fs = require('node:fs');
const { Console } = require('node:console');
// Alternatively
// const { Console } = console;

const output = fs.createWriteStream('./stdout.log');
const errorOutput = fs.createWriteStream('./stderr.log');
// Custom simple logger
const logger = new Console({ stdout: output, stderr: errorOutput });
// use it like console
const count = 5;
logger.log('count: %d', count);
// In stdout.log: count 5

The global console is a special Console whose output is sent to process.stdout and process.stderr. It is equivalent to calling:

console.assert(value, ...message?): void
Attributes
value:any
The value tested for being truthy.
...message:any
All arguments besides value are used as error message.

console.assert() writes a message if value is falsy or omitted. It only writes a message and does not otherwise affect execution. The output always starts with "Assertion failed". If provided, message is formatted using util.format().

If value is truthy, nothing happens.

console.assert(true, 'does nothing');

console.assert(false, 'Whoops %s work', 'didn\'t');
// Assertion failed: Whoops didn't work

console.assert();
// Assertion failed
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console.clear

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console.clear(): void

When stdout is a TTY, calling console.clear() will attempt to clear the TTY. When stdout is not a TTY, this method does nothing.

The specific operation of console.clear() can vary across operating systems and terminal types. For most Linux operating systems, console.clear() operates similarly to the clear shell command. On Windows, console.clear() will clear only the output in the current terminal viewport for the Node.js binary.

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console.count

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console.count(label?): void
Attributes
label?:string
The display label for the counter. Default: 'default'.

Maintains an internal counter specific to label and outputs to stdout the number of times console.count() has been called with the given label.

> console.count()
default: 1
undefined
> console.count('default')
default: 2
undefined
> console.count('abc')
abc: 1
undefined
> console.count('xyz')
xyz: 1
undefined
> console.count('abc')
abc: 2
undefined
> console.count()
default: 3
undefined
>
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console.countReset

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console.countReset(label?): void
Attributes
label?:string
The display label for the counter. Default: 'default'.

Resets the internal counter specific to label.

> console.count('abc');
abc: 1
undefined
> console.countReset('abc');
undefined
> console.count('abc');
abc: 1
undefined
>
console.debug(data, ...args?): void
Attributes
data:any
...args:any

The console.debug() function is an alias for console.log().

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console.dir

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console.dir(obj, options?): void
Attributes
obj:any
options:Object
showHidden?:boolean
If true then the object's non-enumerable and symbol properties will be shown too. Default: false.
depth?:number
Tells util.inspect() how many times to recurse while formatting the object. This is useful for inspecting large complicated objects. To make it recurse indefinitely, pass null. Default: 2.
colors?:boolean
If true, then the output will be styled with ANSI color codes. Colors are customizable; see customizing util.inspect() colors. Default: false.

Uses util.inspect() on obj and prints the resulting string to stdout. This function bypasses any custom inspect() function defined on obj.

console.dirxml(...data): void
Attributes
...data:any

This method calls console.log() passing it the arguments received. This method does not produce any XML formatting.

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console.error

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console.error(data?, ...args?): void
Attributes
data:any
...args:any

Prints to stderr with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const code = 5;
console.error('error #%d', code);
// Prints: error #5, to stderr
console.error('error', code);
// Prints: error 5, to stderr

If formatting elements (e.g. %d) are not found in the first string then util.inspect() is called on each argument and the resulting string values are concatenated. See util.format() for more information.

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console.group

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console.group(...label?): void
Attributes
...label:any

Increases indentation of subsequent lines by spaces for groupIndentation length.

If one or more labels are provided, those are printed first without the additional indentation.

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console.groupCollapsed

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console.groupCollapsed(): void

An alias for console.group().

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console.groupEnd

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console.groupEnd(): void

Decreases indentation of subsequent lines by spaces for groupIndentation length.

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console.info

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console.info(data?, ...args?): void
Attributes
data:any
...args:any

The console.info() function is an alias for console.log().

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console.log

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console.log(data?, ...args?): void
Attributes
data:any
...args:any

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout

See util.format() for more information.

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console.table

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console.table(tabularData, properties?): void
Attributes
tabularData:any
properties:string[]
Alternate properties for constructing the table.

Try to construct a table with the columns of the properties of tabularData (or use properties) and rows of tabularData and log it. Falls back to just logging the argument if it can't be parsed as tabular.

// These can't be parsed as tabular data
console.table(Symbol());
// Symbol()

console.table(undefined);
// undefined

console.table([{ a: 1, b: 'Y' }, { a: 'Z', b: 2 }]);
// ┌─────────┬─────┬─────┐
// │ (index) │ a   │ b   │
// ├─────────┼─────┼─────┤
// │ 0       │ 1   │ 'Y' │
// │ 1       │ 'Z' │ 2   │
// └─────────┴─────┴─────┘

console.table([{ a: 1, b: 'Y' }, { a: 'Z', b: 2 }], ['a']);
// ┌─────────┬─────┐
// │ (index) │ a   │
// ├─────────┼─────┤
// │ 0       │ 1   │
// │ 1       │ 'Z' │
// └─────────┴─────┘
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console.time

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console.time(label?): void
Attributes
label?:string
Default: 'default'

Starts a timer that can be used to compute the duration of an operation. Timers are identified by a unique label. Use the same label when calling console.timeEnd() to stop the timer and output the elapsed time in suitable time units to stdout. For example, if the elapsed time is 3869ms, console.timeEnd() displays "3.869s".

console.timeEnd(label?): void
Attributes
label?:string
Default: 'default'

Stops a timer that was previously started by calling console.time() and prints the result to stdout:

console.time('bunch-of-stuff');
// Do a bunch of stuff.
console.timeEnd('bunch-of-stuff');
// Prints: bunch-of-stuff: 225.438ms
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console.timeLog

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console.timeLog(label?, ...data?): void
Attributes
label?:string
Default: 'default'
...data:any

For a timer that was previously started by calling console.time(), prints the elapsed time and other data arguments to stdout:

console.time('process');
const value = expensiveProcess1(); // Returns 42
console.timeLog('process', value);
// Prints "process: 365.227ms 42".
doExpensiveProcess2(value);
console.timeEnd('process');
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console.trace

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console.trace(message?, ...args?): void
Attributes
message:any
...args:any

Prints to stderr the string 'Trace: ', followed by the util.format() formatted message and stack trace to the current position in the code.

console.trace('Show me');
// Prints: (stack trace will vary based on where trace is called)
//  Trace: Show me
//    at repl:2:9
//    at REPLServer.defaultEval (repl.js:248:27)
//    at bound (domain.js:287:14)
//    at REPLServer.runBound [as eval] (domain.js:300:12)
//    at REPLServer.<anonymous> (repl.js:412:12)
//    at emitOne (events.js:82:20)
//    at REPLServer.emit (events.js:169:7)
//    at REPLServer.Interface._onLine (readline.js:210:10)
//    at REPLServer.Interface._line (readline.js:549:8)
//    at REPLServer.Interface._ttyWrite (readline.js:826:14)
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console.warn

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console.warn(data?, ...args?): void
Attributes
data:any
...args:any

The console.warn() function is an alias for console.error().