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Process events

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The process object is an instance of EventEmitter.

E

beforeExit

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The 'beforeExit' event is emitted when Node.js empties its event loop and has no additional work to schedule. Normally, the Node.js process will exit when there is no work scheduled, but a listener registered on the 'beforeExit' event can make asynchronous calls, and thereby cause the Node.js process to continue.

The listener callback function is invoked with the value of process.exitCode passed as the only argument.

The 'beforeExit' event is not emitted for conditions causing explicit termination, such as calling process.exit() or uncaught exceptions.

The 'beforeExit' should not be used as an alternative to the 'exit' event unless the intention is to schedule additional work.

import process from 'node:process';

process.on('beforeExit', (code) => {
  console.log('Process beforeExit event with code: ', code);
});

process.on('exit', (code) => {
  console.log('Process exit event with code: ', code);
});

console.log('This message is displayed first.');

// Prints:
// This message is displayed first.
// Process beforeExit event with code: 0
// Process exit event with code: 0
process.on('beforeExit', (code) => {
  console.log('Process beforeExit event with code: ', code);
});

process.on('exit', (code) => {
  console.log('Process exit event with code: ', code);
});

console.log('This message is displayed first.');

// Prints:
// This message is displayed first.
// Process beforeExit event with code: 0
// Process exit event with code: 0
E

disconnect

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If the Node.js process is spawned with an IPC channel (see the Child Process and Cluster documentation), the 'disconnect' event will be emitted when the IPC channel is closed.

E

exit

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Attributes
code:integer

The 'exit' event is emitted when the Node.js process is about to exit as a result of either:

  • The process.exit() method being called explicitly;
  • The Node.js event loop no longer having any additional work to perform.

There is no way to prevent the exiting of the event loop at this point, and once all 'exit' listeners have finished running the Node.js process will terminate.

The listener callback function is invoked with the exit code specified either by the process.exitCode property, or the exitCode argument passed to the process.exit() method.

import process from 'node:process';

process.on('exit', (code) => {
  console.log(`About to exit with code: ${code}`);
});
process.on('exit', (code) => {
  console.log(`About to exit with code: ${code}`);
});

Listener functions must only perform synchronous operations. The Node.js process will exit immediately after calling the 'exit' event listeners causing any additional work still queued in the event loop to be abandoned. In the following example, for instance, the timeout will never occur:

import process from 'node:process';

process.on('exit', (code) => {
  setTimeout(() => {
    console.log('This will not run');
  }, 0);
});
process.on('exit', (code) => {
  setTimeout(() => {
    console.log('This will not run');
  }, 0);
});
E

message

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Attributes
message:Object | boolean | number | string | null
a parsed JSON object or a serializable primitive value.
sendHandle:net.Server | net.Socket
a net.Server or net.Socket object, or undefined.

If the Node.js process is spawned with an IPC channel (see the Child Process and Cluster documentation), the 'message' event is emitted whenever a message sent by a parent process using childprocess.send() is received by the child process.

The message goes through serialization and parsing. The resulting message might not be the same as what is originally sent.

If the serialization option was set to advanced used when spawning the process, the message argument can contain data that JSON is not able to represent. See Advanced serialization for child_process for more details.

E

rejectionHandled

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Attributes
promise:Promise
The late handled promise.

The 'rejectionHandled' event is emitted whenever a Promise has been rejected and an error handler was attached to it (using promise.catch(), for example) later than one turn of the Node.js event loop.

The Promise object would have previously been emitted in an 'unhandledRejection' event, but during the course of processing gained a rejection handler.

There is no notion of a top level for a Promise chain at which rejections can always be handled. Being inherently asynchronous in nature, a Promise rejection can be handled at a future point in time, possibly much later than the event loop turn it takes for the 'unhandledRejection' event to be emitted.

Another way of stating this is that, unlike in synchronous code where there is an ever-growing list of unhandled exceptions, with Promises there can be a growing-and-shrinking list of unhandled rejections.

In synchronous code, the 'uncaughtException' event is emitted when the list of unhandled exceptions grows.

In asynchronous code, the 'unhandledRejection' event is emitted when the list of unhandled rejections grows, and the 'rejectionHandled' event is emitted when the list of unhandled rejections shrinks.

import process from 'node:process';

const unhandledRejections = new Map();
process.on('unhandledRejection', (reason, promise) => {
  unhandledRejections.set(promise, reason);
});
process.on('rejectionHandled', (promise) => {
  unhandledRejections.delete(promise);
});
const unhandledRejections = new Map();
process.on('unhandledRejection', (reason, promise) => {
  unhandledRejections.set(promise, reason);
});
process.on('rejectionHandled', (promise) => {
  unhandledRejections.delete(promise);
});

In this example, the unhandledRejections Map will grow and shrink over time, reflecting rejections that start unhandled and then become handled. It is possible to record such errors in an error log, either periodically (which is likely best for long-running application) or upon process exit (which is likely most convenient for scripts).

E

workerMessage

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Attributes
value:any
A value transmitted using postMessageToThread().
source:number
The transmitting worker thread ID or 0 for the main thread.

The 'workerMessage' event is emitted for any incoming message send by the other party by using postMessageToThread().

Attributes
err:Error
The uncaught exception.
origin:string
Indicates if the exception originates from an unhandled rejection or from a synchronous error. Can either be 'uncaughtException' or 'unhandledRejection'. The latter is used when an exception happens in a Promise based async context (or if a Promise is rejected) and --unhandled-rejections flag set to strict or throw (which is the default) and the rejection is not handled, or when a rejection happens during the command line entry point's ES module static loading phase.

The 'uncaughtException' event is emitted when an uncaught JavaScript exception bubbles all the way back to the event loop. By default, Node.js handles such exceptions by printing the stack trace to stderr and exiting with code 1, overriding any previously set process.exitCode. Adding a handler for the 'uncaughtException' event overrides this default behavior. Alternatively, change the process.exitCode in the 'uncaughtException' handler which will result in the process exiting with the provided exit code. Otherwise, in the presence of such handler the process will exit with 0.

import process from 'node:process';
import fs from 'node:fs';

process.on('uncaughtException', (err, origin) => {
  fs.writeSync(
    process.stderr.fd,
    `Caught exception: ${err}\n` +
    `Exception origin: ${origin}\n`,
  );
});

setTimeout(() => {
  console.log('This will still run.');
}, 500);

// Intentionally cause an exception, but don't catch it.
nonexistentFunc();
console.log('This will not run.');
const fs = require('node:fs');

process.on('uncaughtException', (err, origin) => {
  fs.writeSync(
    process.stderr.fd,
    `Caught exception: ${err}\n` +
    `Exception origin: ${origin}\n`,
  );
});

setTimeout(() => {
  console.log('This will still run.');
}, 500);

// Intentionally cause an exception, but don't catch it.
nonexistentFunc();
console.log('This will not run.');

It is possible to monitor 'uncaughtException' events without overriding the default behavior to exit the process by installing a 'uncaughtExceptionMonitor' listener.

'uncaughtException' is a crude mechanism for exception handling intended to be used only as a last resort. The event should not be used as an equivalent to On Error Resume Next. Unhandled exceptions inherently mean that an application is in an undefined state. Attempting to resume application code without properly recovering from the exception can cause additional unforeseen and unpredictable issues.

Exceptions thrown from within the event handler will not be caught. Instead the process will exit with a non-zero exit code and the stack trace will be printed. This is to avoid infinite recursion.

Attempting to resume normally after an uncaught exception can be similar to pulling out the power cord when upgrading a computer. Nine out of ten times, nothing happens. But the tenth time, the system becomes corrupted.

The correct use of 'uncaughtException' is to perform synchronous cleanup of allocated resources (e.g. file descriptors, handles, etc) before shutting down the process. It is not safe to resume normal operation after 'uncaughtException'.

To restart a crashed application in a more reliable way, whether 'uncaughtException' is emitted or not, an external monitor should be employed in a separate process to detect application failures and recover or restart as needed.

E

uncaughtExceptionMonitor

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Attributes
err:Error
The uncaught exception.
origin:string
Indicates if the exception originates from an unhandled rejection or from synchronous errors. Can either be 'uncaughtException' or 'unhandledRejection'. The latter is used when an exception happens in a Promise based async context (or if a Promise is rejected) and --unhandled-rejections flag set to strict or throw (which is the default) and the rejection is not handled, or when a rejection happens during the command line entry point's ES module static loading phase.

The 'uncaughtExceptionMonitor' event is emitted before an 'uncaughtException' event is emitted or a hook installed via process.setUncaughtExceptionCaptureCallback() is called.

Installing an 'uncaughtExceptionMonitor' listener does not change the behavior once an 'uncaughtException' event is emitted. The process will still crash if no 'uncaughtException' listener is installed.

import process from 'node:process';

process.on('uncaughtExceptionMonitor', (err, origin) => {
  MyMonitoringTool.logSync(err, origin);
});

// Intentionally cause an exception, but don't catch it.
nonexistentFunc();
// Still crashes Node.js
process.on('uncaughtExceptionMonitor', (err, origin) => {
  MyMonitoringTool.logSync(err, origin);
});

// Intentionally cause an exception, but don't catch it.
nonexistentFunc();
// Still crashes Node.js
Attributes
reason:Error | any
The object with which the promise was rejected (typically an Error object).
promise:Promise
The rejected promise.

The 'unhandledRejection' event is emitted whenever a Promise is rejected and no error handler is attached to the promise within a turn of the event loop. When programming with Promises, exceptions are encapsulated as "rejected promises". Rejections can be caught and handled using promise.catch() and are propagated through a Promise chain. The 'unhandledRejection' event is useful for detecting and keeping track of promises that were rejected whose rejections have not yet been handled.

import process from 'node:process';

process.on('unhandledRejection', (reason, promise) => {
  console.log('Unhandled Rejection at:', promise, 'reason:', reason);
  // Application specific logging, throwing an error, or other logic here
});

somePromise.then((res) => {
  return reportToUser(JSON.pasre(res)); // Note the typo (`pasre`)
}); // No `.catch()` or `.then()`
process.on('unhandledRejection', (reason, promise) => {
  console.log('Unhandled Rejection at:', promise, 'reason:', reason);
  // Application specific logging, throwing an error, or other logic here
});

somePromise.then((res) => {
  return reportToUser(JSON.pasre(res)); // Note the typo (`pasre`)
}); // No `.catch()` or `.then()`

The following will also trigger the 'unhandledRejection' event to be emitted:

import process from 'node:process';

function SomeResource() {
  // Initially set the loaded status to a rejected promise
  this.loaded = Promise.reject(new Error('Resource not yet loaded!'));
}

const resource = new SomeResource();
// no .catch or .then on resource.loaded for at least a turn
function SomeResource() {
  // Initially set the loaded status to a rejected promise
  this.loaded = Promise.reject(new Error('Resource not yet loaded!'));
}

const resource = new SomeResource();
// no .catch or .then on resource.loaded for at least a turn

In this example case, it is possible to track the rejection as a developer error as would typically be the case for other 'unhandledRejection' events. To address such failures, a non-operational .catch(() => { }) handler may be attached to resource.loaded, which would prevent the 'unhandledRejection' event from being emitted.

If an 'unhandledRejection' event is emitted but not handled it will be raised as an uncaught exception. This alongside other behaviors of 'unhandledRejection' events can changed via the --unhandled-rejections flag.

E

warning

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Attributes
warning:Error
Key properties of the warning are:
name?:string
The name of the warning. Default: 'Warning'.
message:string
A system-provided description of the warning.
stack:string
A stack trace to the location in the code where the warning was issued.

The 'warning' event is emitted whenever Node.js emits a process warning.

A process warning is similar to an error in that it describes exceptional conditions that are being brought to the user's attention. However, warnings are not part of the normal Node.js and JavaScript error handling flow. Node.js can emit warnings whenever it detects bad coding practices that could lead to sub-optimal application performance, bugs, or security vulnerabilities.

import process from 'node:process';

process.on('warning', (warning) => {
  console.warn(warning.name);    // Print the warning name
  console.warn(warning.message); // Print the warning message
  console.warn(warning.stack);   // Print the stack trace
});
process.on('warning', (warning) => {
  console.warn(warning.name);    // Print the warning name
  console.warn(warning.message); // Print the warning message
  console.warn(warning.stack);   // Print the stack trace
});

By default, Node.js will print process warnings to stderr. The --no-warnings command-line option can be used to suppress the default console output but the 'warning' event will still be emitted by the process object. Currently, it is not possible to suppress specific warning types other than deprecation warnings. To suppress deprecation warnings, check out the --no-deprecation flag.

The following example illustrates the warning that is printed to stderr when too many listeners have been added to an event:

$ node
> events.defaultMaxListeners = 1;
> process.on('foo', () => {});
> process.on('foo', () => {});
> (node:38638) MaxListenersExceededWarning: Possible EventEmitter memory leak
detected. 2 foo listeners added. Use emitter.setMaxListeners() to increase limit

In contrast, the following example turns off the default warning output and adds a custom handler to the 'warning' event:

$ node --no-warnings
> const p = process.on('warning', (warning) => console.warn('Do not do that!'));
> events.defaultMaxListeners = 1;
> process.on('foo', () => {});
> process.on('foo', () => {});
> Do not do that!

The --trace-warnings command-line option can be used to have the default console output for warnings include the full stack trace of the warning.

Launching Node.js using the --throw-deprecation command-line flag will cause custom deprecation warnings to be thrown as exceptions.

Using the --trace-deprecation command-line flag will cause the custom deprecation to be printed to stderr along with the stack trace.

Using the --no-deprecation command-line flag will suppress all reporting of the custom deprecation.

The *-deprecation command-line flags only affect warnings that use the name 'DeprecationWarning'.

See the process.emitWarning() method for issuing custom or application-specific warnings.

There are no strict guidelines for warning types (as identified by the name property) emitted by Node.js. New types of warnings can be added at any time. A few of the warning types that are most common include:

  • 'DeprecationWarning' - Indicates use of a deprecated Node.js API or feature. Such warnings must include a 'code' property identifying the deprecation code.
  • 'ExperimentalWarning' - Indicates use of an experimental Node.js API or feature. Such features must be used with caution as they may change at any time and are not subject to the same strict semantic-versioning and long-term support policies as supported features.
  • 'MaxListenersExceededWarning' - Indicates that too many listeners for a given event have been registered on either an EventEmitter or EventTarget. This is often an indication of a memory leak.
  • 'TimeoutOverflowWarning' - Indicates that a numeric value that cannot fit within a 32-bit signed integer has been provided to either the setTimeout() or setInterval() functions.
  • 'TimeoutNegativeWarning' - Indicates that a negative number has provided to either the setTimeout() or setInterval() functions.
  • 'TimeoutNaNWarning' - Indicates that a value which is not a number has provided to either the setTimeout() or setInterval() functions.
  • 'UnsupportedWarning' - Indicates use of an unsupported option or feature that will be ignored rather than treated as an error. One example is use of the HTTP response status message when using the HTTP/2 compatibility API.
E

worker

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Attributes
worker:Worker
The Worker that was created.

The 'worker' event is emitted after a new Worker thread has been created.

Signal events will be emitted when the Node.js process receives a signal. Please refer to signal(7) for a listing of standard POSIX signal names such as 'SIGINT', 'SIGHUP', etc.

Signals are not available on Worker threads.

The signal handler will receive the signal's name ('SIGINT', 'SIGTERM', etc.) as the first argument.

The name of each event will be the uppercase common name for the signal (e.g. 'SIGINT' for SIGINT signals).

import process from 'node:process';

// Begin reading from stdin so the process does not exit.
process.stdin.resume();

process.on('SIGINT', () => {
  console.log('Received SIGINT. Press Control-D to exit.');
});

// Using a single function to handle multiple signals
function handle(signal) {
  console.log(`Received ${signal}`);
}

process.on('SIGINT', handle);
process.on('SIGTERM', handle);
// Begin reading from stdin so the process does not exit.
process.stdin.resume();

process.on('SIGINT', () => {
  console.log('Received SIGINT. Press Control-D to exit.');
});

// Using a single function to handle multiple signals
function handle(signal) {
  console.log(`Received ${signal}`);
}

process.on('SIGINT', handle);
process.on('SIGTERM', handle);
  • 'SIGUSR1' is reserved by Node.js to start the debugger. It's possible to install a listener but doing so might interfere with the debugger.
  • 'SIGTERM' and 'SIGINT' have default handlers on non-Windows platforms that reset the terminal mode before exiting with code 128 + signal number. If one of these signals has a listener installed, its default behavior will be removed (Node.js will no longer exit).
  • 'SIGPIPE' is ignored by default. It can have a listener installed.
  • 'SIGHUP' is generated on Windows when the console window is closed, and on other platforms under various similar conditions. See signal(7). It can have a listener installed, however Node.js will be unconditionally terminated by Windows about 10 seconds later. On non-Windows platforms, the default behavior of SIGHUP is to terminate Node.js, but once a listener has been installed its default behavior will be removed.
  • 'SIGTERM' is not supported on Windows, it can be listened on.
  • 'SIGINT' from the terminal is supported on all platforms, and can usually be generated with Ctrl+C (though this may be configurable). It is not generated when terminal raw mode is enabled and Ctrl+C is used.
  • 'SIGBREAK' is delivered on Windows when Ctrl+Break is pressed. On non-Windows platforms, it can be listened on, but there is no way to send or generate it.
  • 'SIGWINCH' is delivered when the console has been resized. On Windows, this will only happen on write to the console when the cursor is being moved, or when a readable tty is used in raw mode.
  • 'SIGKILL' cannot have a listener installed, it will unconditionally terminate Node.js on all platforms.
  • 'SIGSTOP' cannot have a listener installed.
  • 'SIGBUS', 'SIGFPE', 'SIGSEGV', and 'SIGILL', when not raised artificially using kill(2), inherently leave the process in a state from which it is not safe to call JS listeners. Doing so might cause the process to stop responding.
  • 0 can be sent to test for the existence of a process, it has no effect if the process exists, but will throw an error if the process does not exist.

Windows does not support signals so has no equivalent to termination by signal, but Node.js offers some emulation with process.kill(), and subprocess.kill():

  • Sending SIGINT, SIGTERM, and SIGKILL will cause the unconditional termination of the target process, and afterwards, subprocess will report that the process was terminated by signal.
  • Sending signal 0 can be used as a platform independent way to test for the existence of a process.